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SPLASH

Splash is an education platform designed for students and teachers that makes it easy to manage academic agendas, foster collaboration, and facilitate self-directed learning.

 

With its intuitive interface, students can find everything they need in just a splash!

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ROLE

UX/UI | Illustrations  Prototyping | Animation

WHAT

Personal Project

WHEN

2022

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OVERVIEW

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Education platform for students (10-18) and teachers, offering organized learning, time management, and self-learning with a playful interface.

  • Providing convenient control over the academic agenda.

  • The platform emphasizes cooperation and mutual help among students.

  • Encourages and enables time management.

  • Encourages self-learning.

  • The app has a vibrant and playful visual language to appeal to the students.

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THE  PROBLEM

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I approached the subject out of a personal inconvenience that my son and I have been dealing with for several years.


Most schools use dedicated apps, but still,

publish the materials on WhatsApp.


Parents and students deal with endless chats in the various WhatsApp groups to find out schedules, homework, etc.
 

In addition, students avoid being helped by others while doing homework.


Students do not keep a diary and have

difficulties managing time.

RESEARCH

I wanted to check whether students use the targeted apps to find the necessary information.
And are they interested in being helped by friends with their homework?

71%

Check WhatsApp to get academic information

53%

Report that the materials are sent to them via WhatsApp

51%

Report discomfort in finding materials on WhatsApp

61%

Want to Be helped by friends while preparing homework

CONCLUSIONS

1. Students don't use the targeted apps but only WhatsApp.
2. Using
WhatsApp is not convenient enough.
3. Teachers do not update the system with information.
4. Most students
want to be helped by friends while preparing homework.

COMPETITOR  ANALYSIS

Finding out why users don't like the existing options.

I focused on why the 3 major apps that allegedly give solutions to the identified problems are insufficiently used.
At the same time, I tried to find the advantages of WhatsApp that make it very popular among teachers and students.

MASHOV

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WEBTOP

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WHATSAPP

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MASHOV & WEBTOP STRENGTHS

Comprehensive features: Mashov and Webtop offer a range of features for managing academic agendas, tracking homework, attendance, and grading.

  • Privacy and security data are kept confidential.

  • Customization: Mashov and Webtop can be customized to the specific needs of each school or classroom.

  • Streamlined communication: channel between teachers, students, and parents.

WHATSAPP STRENGTHS

  • Familiarity.

  • Easy accessibility.

  • Free app.

  • Ease of use.

  • WhatsApp is flexible and versatile, allowing users to communicate in various ways such as group chats, individual messaging, file sharing, and voice or video calls, which is more flexible than dedicated school apps.

MASHOV & WEBTOP PAIN POINTS

  • Outdated design.

  • Not intuitive.

  • Frequent log-in process discourages. teachers from using the app.

  • Limited communication.

  • The apps fail to push users to use the existing features.

WHATSAPP PAIN POINTS

  • Limited features: it lacks the comprehensive features offered by dedicated school apps.

  • Privacy concerns.

  • Distractions: As a social media platform, it can be a major. distraction for students.

  • Lack of customization.

  • The materials are not disorganized nor categorized, making it hard to find recent or older materials among the large groups.

The initial goal

Seamless Study Management

My initial goal was to allow the student to
immediately see what assignments were left for him
and to be able to find all the study materials in one place
thus making the daily scenario the simplest. 

The second goal

The Power Of Cooperation

My second objective is to encourage collaboration among students, a key component for a thriving learning atmosphere.

This entails enhancing teamwork, sharing knowledge, and facilitating open dialogue.

This strategy not only contributes to academic achievements but also prepares students with essential social abilities and life skills.

Make It Your Own

The third goal

My third goal was to create a sense of ownership for users
by giving them control over their experience.

This was achieved through personalization, enabling user-generated content and social features integration.

Additionally, gamification was used to engage and encourage users, fostering a sense of competition among students.

WIREFRAMES

TYPOGRAPHY

HEEBO

REGULAR | MEDIUM | BOLD

Heebo is perfect for children's educational apps because of its clear, easy-to-read sans-serif design and its child-friendly, engaging appearance.

א ב ג ד ה ו ז ח ט י כ ל מ נ ס ע פ צ ק ר ש ת

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1 2 3  4 5 6 7 8 9 0

א

ב

COLOR PALETTE

PRIMARY COLORS

#282A55

#FFFAFA

SECONDARY COLORS

#F15E57

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#DB90BE

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THE MAIN SCENARIO

By clicking on the "Started Homework" and "Finished Homework" buttons, the app can provide the user with an instant update on their homepage regarding which tasks are still outstanding.

Login Screen

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The student can see the open upcoming tasks immediately on the homepage.

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Detailed schedule and
open tasks

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Detailed lesson subject
homework and equipment

ALL IN ONE APP

Once the student marks
"I started to prepare" the app offers him to join the learning group.

The student can find all the materials related to that subject in one place.

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Board shots, files, worksheets and links arranged in a chronological order.

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The student can reach these materials from several places in the application.

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  • Helps the students and directs them.

  • Gives rewards for cooperation.

  • Sends notifications to the teachers about common difficulties of the students.

AN AI CHAT BOT

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The app promotes collaboration among students by allowing them to work on homework together and assist each other.
They can earn hearts for social achievements.

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THE POWER OF COOPERATION

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5 MINUTES LESSON

The educational feature in the app promotes self-learning.
It is engaging with 5-minute videos and 5-question quizzes.
 

It offers various topics aligned with academic goals
and
rewards academic achievements with stars.

Creates
a low-pressure learning environment with short videos and quizzes. The feature is designed to expand the mind while still being a game, unlike most games students typically play.

PROGRESS TRACKER

The Progress Tracker, with its visual display of goal progression, motivates and retains user interest in the app. The inclusion of engaging visuals and illustrations further enriches the user experience, making it more satisfying and enjoyable.

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CHOOSE  AVATAR

Winning a new avatar in games provides a sense of accomplishment and personalization to children's gaming experience. It motivates them to continue learning and customizing their avatars, leading to a fun and engaging experience that helps them to continue playing and learning.

THANKS FOR WATCHING

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